Heroes of Might and Magic IV
Version: 3.0   GOG.com

------------------------- TABLE OF CONTENTS -------------------------------

1.   Viewing the Game Documentation
2.   System Requirements
3.   Contacting Customer Service
4.   Version Compatibility
5.   Game Information
6.   Keyboard Information
7.   Update Version 2.0 Information
8.   Multiplayer
9.   Multiplayer - Known Issues

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1.  Viewing the Game Documentation

You will need the Adobe Acrobat Reader to view the PDF manual and game 
documentation in the game folder.  The Adobe Acrobat Reader 5.0 is requied.
It can be obtained from the Adobe website: 

	http://www.adobe.com/products/acrobat/readermain.html

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2.  System Requirements

Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 8 (compatible with DirectX 9 recommended), Mouse, Keyboard. 

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3.   Contacting Customer Service

For the support for all your games bought through GOG.com, 
please visit our Support page at http://www.gog.com/support. 

If you're logged in, go directly to "Support" page, 
where you can see a list of all your Good Old Games, 
otherwise you can find the game you're looking for through the smart search. 
Choose the game that you have problem with, 
and see whether the solution isn't already posted. 
If not, go to the "Contact us" page, 
select "Technical issues with games" 
and hit "Continue" to send us a message describing your problem. 
Fill all the required fields with proper data - 
please enter as much details as you can, 
this will help us solve your problem faster. 
All your messages and our replies will appear on your "My Account" page. 

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4. Version Compatibility 

Saved games created in the Heroes IV: Winds of War game cannot be loaded 
in the original Heroes of Might and Magic IV or The Gathering Storm(TM)
versions of the game.

Maps created by the Heroes IV: Winds of War editor cannot be loaded by the 
original Heroes of Might and Magic IV or The Gathering Storm versions.

If you have Heroes IV: The Gathering Storm, make sure that it gets 
installed prior to installing Heroes IV: Winds of War.  If Winds of War
is already installed, reinstall it after the The Gathering Storm install.

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5.  Game Information 

Army Size

Few	  1-4
Several	  5-9
Band	  10-19
Dozens	  20-49
Scores	  50-99
Company   100-249
Hundreds  250-500
Host	  500-999
Legion	  1000-2499
Thousands 2500+

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6.  Keyboard Information

Hotkeys

Alt+N		New Game
Alt+L		Load Game
Alt+S		Save Game
Alt+O		Options
Alt+M		Main Menu
Esc		Deselects towns/armies on adventure map
I		Scenario Info
M		Marketplace
G		Thieves Guild
P		Puzzle Map
K		Kingdom Overview
[Home]		Centers the screen on the currently selected hero or target
H		Selects Next Hero
Z		Current Hero Sleeps
W		Wakes Current Hero
T		Select Next Town
[Enter]		Move Army
C		Cast Spell
D		Dig
Q		Quest Log
V		View World
U		Toggle Underground and Surface
E		End Turn
Arrow Keys	Move Selected Army
Crtl+Arrow Keys	Scrolls Adventure Map
PageUp/PageDown	Scrolls Army/Town List Up and Down
[F4]		Toggles Window/Full Screen Modes
[Alt]+X 	Exits the game from the adventure map

- - - - - - - - - - - - - - - -
Other:

The [Alt]+[Tab] function can have unpredictable results when used during 
screen loads.  Please allow the game to complete its loading process before 
using the [Alt]+[Tab] functionality.


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7.    Update Version 2.0 Information

- - - - - - - - -
-    General    -

Added support for Multiplayer sessions.  See the "Multiplayer" section for
details.

Correctly implemented the [Space Bar] hotkey in the Army Info Screen
and its effect on troop movement.

Eliminated an undesirable side effect of the 'H' and 'T' hotkeys and
army stack 'drag and drop'.

Having a Hypnotized mage cast Town Gate during combat now gates out the 
mage's controller's army, eliminating a crash if the mage's owner's army 
had nowhere to go.

The Teleport and Displacement spells are now affected by Magic Resistance 
when cast on hostile creatures.

The Purse of Penny Pinching now correctly reduces the cost of troops when
purchasing them.

Fire Ring spell can now be used around friendly units including the caster.

Heroes can now use Holy Water on themselves.

In Siege combat, the castle walls now give the attackers the ranged-attack 
penalties.

In Siege combat, the defenders can now target points outside of the castle
with spells like Fireball and Fire Ring.

The experience point allotment from the Stealth Skill has been adjusted to 
match that of combat.

Dead heroes no longer gain Stealth experience.

You can now cast attack spells on creatures you control via Hypnotize.

Casting Town Gate while on a boat no longer leaves you as a land boat.

The Campaign High Score screen now displays the correct creature
portrait for the level attained.

Item and creature giving placed events now distinguish between a Human
player and a computer player.

Sanctuary spell now lasts for 6 rounds and cannot be recast by the 
same Hero for 3 rounds after it has expired.

Players can no longer Right-Click on Armies covered by the Fog of War or 
are hidden by a Hero with Stealth. 

Robe of the Guardian is now correctly represented on the Hero right-click 
screen in Combat.

When learning magic skills from a University or Seminary, you now get the 
mage guild spells at the time you learn the skill.

Sacrifice can no longer be cast on troops you don't own but temporarily 
control via Hypnotize.

The Martyr link is broken whenever the protectors are hypnotized or 
un-hypnotized.

Hypnotize and the mermaid's hypnotize ability can now be used to cancel 
existing hypnotizes.

When an enemy army uses charm or diplomacy to bribe some of the player's 
creatures, they now get a message box telling them about the creatures 
lost.

Added a more descriptive message when trying to Town Gate out of combat 
to a town that is too close and is the only one that player owns.

The combat AI now allows the last frame to play before their action.

When switching to another town in the town window, the correct town 
music now plays.


- - - - - - - - -
- Map Specific  -

We've added five multiplayer specific maps that can be found in the 
"Multiplayer" subfolder.  

They are:
  Barbarians from Below
  Jester's Revenge
  River Crossing
  Uninvited Guest
  Wheel-Of-Misfortune

Note: any Scenario maps that have two or more Human Player starting 
positions can be played as multiplayer maps.


- - - - - - - - - -
- Manual Addendum -

The damage bonuses for fort/citadel/castle walls were omitted from the 
manual. The bonuses are: 
  Fort - 1.25
  Citadel - 1.5
  Castle - 2.0

The melee damage a creature does is multiplied by this if attacking from the 
inside of the fort/citadel/castle over the wall; divided if attacking from 
outside to inside. 

Ranged attackers outside the walls treat the walls as an obstacle (1/2 damage 
in most cases). Ranged attackers inside the walls get no bonuses or penalties.

Furthermore, if a creature is standing in water (such as a moat), its melee 
offense is multiplied by 0.75 and its defense (both kinds) is multiplied 
by 0.8. 

Creatures in siege towers always have long range and no obstacle penalties 
on their ranged attacks (if any). In addition, they double their melee & 
ranged offense and their melee and ranged defense.

The spell "Spell Shackle" Each point spent on a spell does the cost times 
10 in hit point damage.

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8.   Multiplayer

Heroes(TM) IV Multiplayer allows up to 6 players in a multiplayer session.  
The Host can run a session on a LAN, through the Internet, or via 
GameSpy(TM).  Multiplayer sessions can also be password protected and can
have a turn time-limit set.

- - - - - - - - -
-      LAN      -

In order to play a LAN (Local Area Network) based multiplayer session, you
will need to have either the IPX or TCP/IP network protocols properly
installed.  For information regarding these protocols, refer to your 
Microsoft Windows documentation.

- - - - - - - - - -
- Internet Games  -

To Host multiplayer sessions over the Internet, select the "Direct TCP/IP"
option.  "Direct TCP/IP" hosted games require that the joining players 
enter in the IP address of the Host.  The Host's IP address will appear 
at the top of the Chat window of the game's staging area.

- - - - - - - - -
-    GameSpy    -

GameSpy provides a game lobby match making service for Heroes IV.  If 
you do not have the GameSpy Arcade software installed, it can be found 
on the Heroes IV Disk 2 CDROM.  Navigate to the "Extras" folder, double 
click on the "GSA.exe" and follow the GameSpy Arcade Setup on-screen 
prompts.  To get the latest GameSpy software or other information 
regarding the GameSpy service, please visit them at: www.gamespy.com  

After the software is installed, the Heroes IV Multiplayer->GameSpy
option will launch the "Heroes of Might and Magic IV" GameSpy Lobby. 


- - - - - 
Firewalls

If the connections are going through Internet security software (Firewall), 
the host will need to specify the open port number in the "Host Game" 
screen.  For information regarding this, refer to your Internet security
software documentation.

- - - - -
Password Protected Games 

Password protected games will display the "Password" edit box next to the 
"Player Name" edit box once the server is selected from the "Join Game"
screen.  Password verification is case sensitive.  For example, the 
password "guest" will not work if the Host entered it as "Guest".

The player has the option of password-protecting their save files. If chosen, 
each player will be prompted for a password, and then all the passwords are 
needed to load the save files.  Players can "Retire" from multiplayer games 
(networked or hotseat).  This will turn their position into an AI-controlled 
position, remove their computer from the Multiplayer session, and erase their 
save file password so that the other players can continue on without them.  

- - - - - 
Game Staging Screen

This is the screen where players choose their starting positions and can
change their starting alignments, if the selected map allows it.  Only the 
Host can dictate the turn time limit, difficultly setting and guarding 
creature's wondering on/off.

All players must select the Player Start Position check box and the 
"Ready" check box before the session can begin.

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In-Game Chat

To chat to the other human player on the Adventure Screen, press the [F2]
key.  This will toggle the in-game chat window.  The chat function allows 
the players to send messages to all other players, or to send "whispered"
messages to an individual player.  The default setting for the chat window
is "All Players".  To whisper to a single player, click on the button next
to "All Players" at the bottom of the chat window.  A menu of player names 
will be displayer.  Select the player you wish to whisper to.  After
selecting the player, the chat window will now only send messages to that
selected player.  The chat window can be moved any where on the screen.  
When a message is sent to you, you will receive audio notification that you
have a pending message.  The [F2] key will bring the chat window back so 
that you can see the message.

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9.   Multiplayer - Known Issues

Slow Turn Transmissions:
It is recommended that players connecting through a 56k modem, play on the
small to medium sized maps.  Larger maps have shown to have lengthy turn
time transmissions.

Computer player Turns:
AI turns are taken on the last human player's computer, it is recommended
that this computer be the more powerful machine in the multiplayer session.

Multi-Language Support:
If different language versions of Heroes of Might and Magic IV are connected 
in a multiplayer game it is possible that the players will see all of the 
languages that are connected at some point.  Please note that Heroes of Might
and Magic IV does not translate text as the game progress.  Some text may be
changed as the turn is handed off from one language version to the next.

Original Heroes of Might and Magic IV Maps:
While all maps can be played as multiplayer maps, the original Heroes 4 maps
were not designed for multiplayer play.  This means that some player positions 
in the original Heroes of Might and Magic IV maps may start with a handicap 
that the other players do not.




 2002 Ubisoft Entertainment. All Rights Reserved. Heroes of Might and Magic, Might and Magic, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.


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